You can time this safejump by whiffing a 2A after c.D. If they do not, they will get hit or block h.D. If they try to use an invincible reversal like a DP, you will land and block it. If you hit the opponent with an OTG c.D, you can time a forward hop into h.D. Neutral Pressure Mixups Defense Okizeme Safejumps After c.D Worth noting that the EX version of all of his special moves have juggle properties to them on hit - EX Blaze Thrower crumples on hit, EX Heat Shield launches the opponent upwards, and EX Strike Slash causes a ground bound on hit and is projectile invincible. Strike Slash (214B/D) makes Krohnen hop towards the opponent and slash after a short amount of time. His official nickname is ' Exceptional Esper ' ( ). He was introduced in The King of Fighters XV as the leader of the team that bears his first name, as well as having a strong resemblance to a familiar character. Like Blaze Thrower, it dissipates any incoming projectiles, further adding to its utility. Krohnen McDougall ( ) is a character from The King of Fighters series. Heat Shield (623A/C) is probably his most important tool as its hitbox allows him to anti-air anything that comes into contact with him. His jump CD helps players approach from the air and can be used to air-to-air and/or air-to-ground based on the timing it is pressed during the jump.īlaze Thrower (236A/C) can be used to poke the opponent from a short distance and for pressure in the corner. Luckily his overhead (c.5D) is faster and more rewarding now and his specials remain situationally useful. As such Krohnen needs to play a more universal pressure-oriented game to crack people's defenses. Thus the move comes out slower and at more predictable spacings which in turn makes his offensive capabilities feel less overwhelming than in previous games. In KOF15 they only need to blocked high on the first hitbox which forces Krohnen players to time their attacks more precisely if they are trying to open up a crouching opponent. Like K9999 and Nameless, Krohnen has multi-hitting jumping normals (j.A and j.C) that are active until he reaches the ground. For a surprise long-range low Krohnen can throw out 3D - though this is quite risky as it's not cancelable when done raw unless you have 2 bars for a Quick Max. 6A is an advancing attack with great reach that knocks down on hit and can be super canceled or Quick Max canceled for additional damage. For long-range harassment you can use 2C which lowers Krohnen's hurtbox substantially to go under opposing pokes or fireballs while putting a long-range normal out that can be canceled into specials. His 4f crouching jabs are great for checking approaches and winning scrambles. Once you've convinced the opponent that you are capable of defending your space you can take advantage of their hesitation by pestering them with pokes or by going on the offensive. His invincible dp, Heat Shield, is an incredible tool when used properly that can dissuade the opponent from approaching carelessly. Krohnen (formerly K9999) focuses on controlling the mid-range with his great pokes and anti-airs.
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